TCP/IP
QinQ Vlan tagging and S-Vlans
Jan 20th
Pre-requiste: Understanding of the 802.1Q Protocol
The purpose of this post is to shed a light on how QinQ Vlan takes place in a bridged network environment.
Before continuing, it is important to keep in mind that 802.1QinQ or 802.1ad isn’t a defined protocol in itself but a mere ammendment of the already existing 802.1Q protocol.
Having said that, in a nutshell where a single frame can hold a maximum of 4096 tags, QinQ extends the number of maximum tags to 16777216 tags, thus allowing switches to freely manipulate the tags of a single packet. A typical example where QinQ is used is in bridge networks where each customers’s frame can be easily forwarded through different topology network while appearing to the customers’s as a simple bridge with no frame modification.
That is to say, if a corporation has different offices across a region and wishes to build a single logical lan, the corporation can use QinQ and bridge all its sites through their subscribed network provider, without having to alter the existing vlan infrastructure of the customer.
This as said earlier is achievable through QinQ and S-Vlans. To keep it simple, S-Vlans are just the vlan tags that the frames of a customer gets when entering the vlan space of the Service provider and on which forwarding occurs.
For example
Office A is on vlan 1 —- Provider — Office B is on vlan 1
For this to work such as the packet from customerA tagged with vlan 1 be tunneled through the ISP’s bridged network, the ISP must work on a different vlan space and assign a specific S-Vlan ID to the coorporation subscribed to its services.
Office A (vlan1) —- Provider (vlan20) — Office B (vlan 1)
When entering the Provider’s bridge, the frame from OfficeA will be tagged with S-Vlan 20 and be forwarded to OfficeB, once the packet reaches the other edge bridge’s endpoint, it is stripped off the S-vlan and enters the office’s B network.
Now what if I have many vlans? Remember, within the Bridged network, the Vlans aren’t looked at, only the S-vlan is looked at… based on the S-vlan, the provider’s switch makes a decision as to which S-vlan switch end point to forward to, to which the customer-network port is assigned. Only once it arrives at the other endpoint, that it is stripped off from the S-vlan tag and the customer’s own switch does the next step forwarding (based on the vlan tags).
I hope that was informative and will clear out a lot of common misunderstanding on QinQ and S-Vlans.
Cheers
The Nagle’s algorithm and TCP throughput
Oct 29th
Who talks about about TCP throughput unfortunately can’t step away from the congestion problem that often occurs in TCP session connections.
There are many TCP Congestion Algorithms, from Window Sliding to Fast Recovery; In this post I will only focus on the Nagle’s algorithm and how applications can be tweaked to either make use of the TCP delay induced by the Nagle’s algorithm or minimize latency for the sake of real time application.
Nagle’s algorithm
The Nagle’s algorithm was developed to prevent congestion due to tinygrams (small packets); that is to say, the % of IP and TCP headers is considerably larger than the packet’s data (MMS)
Remember
MTU = MSS – 40 bytes (20 bytes IP header and 20 bytes TCP header)
The problem is that application which only generates a small fraction of data (small bytes write) such as remote login (X server) would just generate each time a packet with 40 bytes headers (IP/TCP headers) + x byte data. This overhead including the amount of packets which are therefore generated would start clocking the link, especially on links with limited bandwidth.
If I connect remotely to an X server and move the mouse, that amount of information generated will obviously be quite small and thus generate a subsequent amount of small packets.
The Nagle’s algorithm delays the sending of tinygrams by buffering them till an ACK has been received for a packet with outstanding data sent earlier.
The algorithm is laid as followed
if there is new data to send
if the window size >= MSS and available data is >= MSS
send complete MSS segment now
else
if there is unconfirmed data still in the pipe
enqueue data in the buffer until an acknowledge is received
else
send data immediately
end if
end if
end if
ACK delayed
ACK delayed simply implies that the receiver does not need to acknowledge reception of each segment right after their reception. So instead of sending an ACK for each segment, then at some point later on (once the TCP buffer of the recipient is full), to send an ACK with a 0 value and then an ACK update, the recipient would be able to delay the ACK response and thus in one segment inform the sender of the window size.
It is important to note that the ACK delay should not exceed 0.2 seconds (200 ms)… an increased ACK delayed will therefore highly affect the round-trip timing, as much as no ACK delay will cause a high congestion on the network.
Small Scenario
If I were to send 88000 bytes to a remote host, I would technically be sending (88000/1460) ~= 60 packets + 400 bytes, this is of course excluding the TCP/IP headers
With ACK delayed, an ACK will be sent for each 2nd packet received, so using the Nagle’s algorithm, once the ACK of the 60th packets comes back, the 61th packet (441 bytes) will be sent. Now imagine we had a 62th packet? The receiver would still be waiting for the 62th packet in order to send the ACK… Nagle on the other side would not send the 62th packet unless it receives the ACK of the 61th packet…
Now as you can imagine, we would start hitting a deadlock till the ACK delayed timeout kicks in. Network degradation will be foreseen, especially with real-time application.
The issue
Now what would happen in such case if I were to use a remote X server and move the mouse, well Nagle would make sure your TCP buffer fills up to FULL size before sending a packet with a total delay of 200ms between each sent packet due to Delayed ACK… make the calculation, the lag will be highly noticeable
To prevent using the Nagle’s algorithm, make sure to set TCP_NODELAY in your application configuration.
Ethernet flow control and IGMP snooping
Sep 23rd
It is important to note that TCP flow control mechanism as well as Ethernet flow control mechanism are completely 2 different mechanism, which strive to achieve the same unique goal but when in used, are completely unaware of each other.
As a matter of fact, Ethernet flow control can fully alienate your network if not planned and used carefully
…
So What is TCP flow control?
Flow control is a mechanism implemented in the TCP stack which enables a receiver endpoint to notify a sender that it can no longer receive data in its buffer. The buffer size is what is simply referred as the TCP Window Size, and is transmitted in each ACK. The receiver can therefore let the sender know, how much bytes it is able to process at once.
[ let's assume, the receiver machine can only process 8K in its buffer]
(sender) <——– ACK 1022 WIN 4096 <——– (receiver)
(sender) ———> 4K | SEQ 1022 ————–> (receiver)
[ assuming that the buffer of the receiver is now full with the first 4K ]
(sender) <——– ACK 2024 WIN 0 <——– (receiver)
[ the sender is now "blocked" from sending more data till the receiver sends a second acknowledgment]
(sender) <——– ACK 2024 WIN 4096 <——– (receiver)
Ok so now, what is Ethernet flow control?
From layer 4 (TCP flow control), we jump now to layer 2 (Ethernet flow control).
Ethernet flow control is different from TCP flow control as it makes usage of the MAC control frame “pause frame” to notify the end device to stop sending frames. It is important to keep in mind that, the sender of the pause frame sets the 2bit quanta time which defines how long the endpoint must wait to start retransmitting frames and finally to keep in mind that pause frames are not forwarded. That is to say, a MAC control frame will not be forwarded through a trunk port, nor to the adjacent device.
What is the problem when using Ethernet flow control?
If you have read so far, you can start guessing what may occur, if you have “ethernet flow control” enabled on your switch. Instead of dropping the packets when the tcp window size is exhausted, the switch will not drop the packet but generate its own pause frame and send it to the sender host. Now keep in mind that pause frames completely cease all transmission on the data link layer… that is to say if meanwhile PCX was getting a file of PCB, it would as well be “paused”. Because pause frame only work on layer 2 “data-link”, all communications associated to the targeted switch port, will completely cease for the pause period of time.
But what happens meanwhile with the TCP flow control?
Like said earlier, the TCP flow control isn’t aware of the data flow control… the TCP flow control allows TCP to throttle the amount of data it is sending, because the switch no longer drops packets due to “ethernet flow control”, TCP becomes unaware that it is sending more data than what the endpoint window size can receive and thus keeps increasing the amount of data it is sending… the result is an overloaded receiver and a switch which keeps generating pause frames, till the TCP flow control detects congestion and readjusts the sending window.
And what happens when you have IGMP snooping off?
Imagine a multicast scenario, where you have a server and a workstation on 2x 1Gb port and another workstation on a 100Mb. If the server starts sending multicast packets at 1Gpbs (in the absolute
), Ethernet flow control will directly start to throttle down the speed at which the server sends the packet to the lowest port speed of the switch. Remember we are talking multicast here and because packets would be delivered to the 100Mb port… Ethernet flow control on the switch would force the server to only send at 100Mbps. While this is good in practice, remember without IGMP snooping,the switch would be sending all the multicast packets to all the switch ports, thus to endpoints which are unsolicited in the mutlicast group, will cause Ethernet flow control to trigger bad and slow performance.
Conclusion
IGMP snooping has always been a problem in VRRP setup (aka. Checkpoint HA), causing fluctuation on the interface state (referred as flapping interfaces).
While it is possible to disable IGMP per VLAN, I would recommend disabling IGMP snooping per MAC Multicast Address (i.e 01:50:5e:xx:yy:zz)
Mathis Equation and TCP performance
Sep 16th
As simple as possible laid off, the Mathis equation goes as follow
Rate <= (MSS/RTT)*(1 / p)
MSS
This is the Maximum Segment Size, which is the MTU excluding the TCP/IP headers.
MSS = MTU – TCP/IP headers – for example 1460 with an MTU of 1500 (20b IP and 20b TCP headers)
RTT
RTT is the Round Trip Time as measured by TCP. The round trip is the time it would take a packet to travel from endpoint A to B and from endpoint B to A.
On average, RTT = (Physical Distance * 20ms) / 1609 , that is to say, for each 1 609 km, you should expect an RTT of 20ms
p
p is the probability percentage of packet lost per physical segment. A fiber BER would typically be of 10⁻¹³%.
Before we go on, it is first important to understand how TCP evaluates packet loss. As simple as it can be, packet loss is simply based on late delivered ACKs. The more acknowledgment are being sent late, the more the % of packet lost increases.
Let’s get more serious
As explained earlier, the Mantis Equation allows to locate the rate or so to say throughout we can use based on the MSS, RTT and the probability % of packet loss on the link.
Imagine we have an E3 link. For those new to WAN technology, an E3 link uses an M3 signaling type as opposed to an E1 which uses a ZM signaling type. Getting back to the speed line, an E3 is the equivalent of 16*E1 ~= 34.064 Mbps (including management overhead)
1. Line is E3 with a bw of 34.064 Mbps
2. Our endpoint is roughly 3000 km from us
3. We are using a default MSS of 1460
4. An E3 would have a typical packet loss percentage of 10⁻⁶ = 0.001 % (1 packet lost each 1000 packets)
Based on 3000 km, we could assume that the average RTT would be of 37.29 ms = 0.03729 s
Mantis Eq : (1460 / 0.03729) * (1/0.001) ~= 1.23 Mbps
Now if we had no packet loss, our throughout would have been
Throughput = TCPWindow / RTT
(65535 / 0.01864) * 8 ~= 28Mbits
An original bandwidth line of 28 Mbps and an actual throughput of 1.23Mbps over 3000km with a packet lost of one packet each 1000.
How to do you increase rate?
In a perfect world, you would of course need to reduce each value variable of the equation such as decreasing RTT, decreasing the loss probability and increase the MMS (which btw you cannot on the internet, as all routers are configured with a static MTU of 1500)
I hope that was informative on how packet loss can affect throughput.
Reference
The Macroscopic Behavior of the TCP Congestion Avoidance Algorithm (1997) http://citeseer.ist.psu.edu/old/mathis97macroscopic.html
How to reverse engineer a subnet
Oct 30th
Alright.. Alright! everbody have their own method to reverse engineer a subnet… Here is a technic and way that works for me and might work for you.
Let’s take a random private ip.
IP: 192.168.1.95/27
And let’s try to figure out its network range.
In such case, we will take the lowest subnet octect, which here is 224 (remember that a subnet bit of 27 is 255.255.255.224)… let’s therefore convert it into binary.
224 = 11100000 (decimal to binary)
[tip: a quicker way, would be since we have the bit size of the subnet, 27, we therefore know, we have have 27 bits.. which leaves us on the last octet with 3 bits of 1... which results in 11100000]
Now to find the increment that defines the IP range, we take the lowest network bit, which going from left to right is the third “1″… which results in 100000.
Now, let’s convert 100000 into decimal to find that network increment.
100000 = 32 (binary to decimal)
So our network range increment is 32. That means we have 30 possible hosts per network + the network IP + the broadcast IP.
To find the network range of our private IP 192.168.1.95, let’s start incrementing by creating the different possible ranges out of the 1.0 network
This gives us
192.168.1.0 – 192.168.1.31 (30 hosts)
192.168.1.32 – 192.168.1.63
192.168.1.64 – 192.168.1.95
—— etc….
Now we can see that our IP is found in the IP range 192.168.1.64 – 192.168.1.95, which gives us the information that the network of the subnet 255.255.255.224 and IP 192.168.1.95 is 192.168.1.64, which broadcast IP is 192.168.1.95.
Till later,