Networking

quaggOS 0.1a1 released – OSPF/BGP routing solution

Hi,

I am pleased to announce that quaggOS in alpha version has been released.

quaggOS is a live linux distribution I created which turns a server/pc into a full BGP/OSPF router. This is achieved by using the Quagga routing solution application.

For more information, visit http://quaggOS.org

To download and test the alpha release, click here

QinQ Vlan tagging and S-Vlans

Pre-requiste: Understanding of the 802.1Q Protocol

The purpose of this post is to shed a light on how QinQ Vlan takes place in a bridged network environment.

Before continuing, it is important to keep in mind that 802.1QinQ or 802.1ad isn’t a defined protocol in itself but a mere ammendment of the already existing 802.1Q protocol.

Having said that, in a nutshell where a single frame can hold a maximum of 4096 tags, QinQ extends the number of maximum tags to 16777216 tags, thus allowing switches to freely manipulate the tags of a single packet. A typical example where QinQ is used is in bridge networks where each customers’s frame can be easily forwarded through different topology network while appearing to the customers’s as a simple bridge with no frame modification.

That is to say, if a corporation has different offices across a region and wishes to build a single logical lan, the corporation can use QinQ and bridge all its sites through their subscribed network provider, without having to alter the existing vlan infrastructure of the customer.

This as said earlier is achievable through QinQ and S-Vlans. To keep it simple, S-Vlans are just the vlan tags that the frames of a customer gets when entering the vlan space of the Service provider and on which forwarding occurs.

For example

Office A is on vlan 1 —- Provider  — Office B is on vlan 1

For this to work such as the packet from customerA tagged with vlan 1 be tunneled through the ISP’s bridged network, the ISP must work on a different vlan space and assign a specific S-Vlan ID to the coorporation subscribed to its services.

Office A (vlan1) —- Provider (vlan20) — Office B (vlan 1)

When entering the Provider’s bridge, the frame from OfficeA will be tagged with S-Vlan 20 and be forwarded to OfficeB, once the packet reaches the other edge bridge’s endpoint, it is stripped off the S-vlan and enters the office’s B network.

Now what if I have many vlans? Remember, within the Bridged network, the Vlans aren’t looked at, only the S-vlan is looked at… based on the S-vlan, the provider’s switch makes a decision as to which S-vlan switch end point to forward to, to which the customer-network port is assigned. Only once it arrives at the other endpoint, that it is stripped off from the S-vlan tag and the customer’s own switch does the next step forwarding (based on the vlan tags).

I hope that was informative and will clear out a lot of common misunderstanding on QinQ and S-Vlans.

Cheers

The Nagle’s algorithm and TCP throughput

Who talks about about TCP throughput unfortunately can’t step away from the congestion problem that often occurs in TCP session connections.

There are many TCP Congestion Algorithms, from Window Sliding to Fast Recovery; In this post I will only focus on the Nagle’s algorithm and how applications can be tweaked to either make use of the TCP delay induced by the Nagle’s algorithm or minimize latency for the sake of real time application.

Nagle’s algorithm

The Nagle’s algorithm was developed to prevent congestion due to tinygrams (small packets); that is to say, the % of IP and TCP headers is considerably larger than the packet’s data (MMS)

Remember

MTU = MSS – 40 bytes (20 bytes IP header and 20 bytes TCP header)

The problem is that application which only generates a small fraction of data (small bytes write) such as remote login (X server) would just generate each time a packet with 40 bytes headers (IP/TCP headers) + x byte data. This overhead including the amount of packets which are therefore generated would start clocking the link, especially on links with limited bandwidth.

If I connect remotely to an X server and move the mouse, that amount of information generated will obviously be quite small and thus generate a subsequent amount of small packets.

The Nagle’s algorithm delays the sending of tinygrams by buffering them till an ACK has been received for a packet with outstanding data sent earlier.

The algorithm is laid as followed

if there is new data to send
if the window size >= MSS and available data is >= MSS
send complete MSS segment now
else
if there is unconfirmed data still in the pipe
enqueue data in the buffer until an acknowledge is received
else
send data immediately
end if
end if
end if

ACK delayed

ACK delayed simply implies that the receiver does not need to acknowledge reception of each segment right after their reception. So instead of sending an ACK for each segment, then at some point later on (once the TCP buffer of the recipient is full), to send an ACK with a 0 value and then an ACK update, the recipient would be able to delay the ACK response and thus in one segment inform the sender of the window size.

It is important to note that the ACK delay should not exceed 0.2 seconds (200 ms)… an increased ACK delayed will therefore highly affect the round-trip timing, as much as no ACK delay will cause a high congestion on the network.

Small Scenario

If I were to send 88000 bytes to a remote host, I would technically be sending (88000/1460) ~= 60 packets + 400 bytes, this is of course excluding the TCP/IP headers

With ACK delayed, an ACK will be sent for each 2nd packet received, so using the Nagle’s algorithm, once the ACK of the 60th packets comes back, the 61th packet (441 bytes) will be sent. Now imagine we had a 62th packet? The receiver would still be waiting for the 62th packet in order to send the ACK… Nagle on the other side would not send the 62th packet unless it receives the ACK of the 61th packet…

Now as you can imagine, we would start hitting a deadlock till the ACK delayed timeout kicks in. Network degradation will be foreseen, especially with real-time application.

The issue

Now what would happen in such case if I were to use a remote X server and move the mouse, well Nagle would make sure your TCP buffer fills up to FULL size before sending a packet with a total delay of 200ms between each sent packet due to Delayed ACK… make the calculation, the lag will be highly noticeable :-)

To prevent using the Nagle’s algorithm, make sure to set TCP_NODELAY in your application configuration.

Cisco IOS – getting out of trouble

As simple as this tip is, you will be amazed on how often it is overlooked during remote night maintenance work. I have therefore decided for that reason to post it here.

So, you are sitting at home, editing an IOS configuration of X router during a maintenance window. Your only available remote login is through the wan interface. A bad access list and you can be locked out of the router till you physically go to the office to undo the changes.

It is late and you don’t fancy driving!

Here is a small tip which could save you the hassle

Prior to editing

edge1#reload in 10

Reload scheduled in 10 minutes

Proceed with reload? [confirm]y

Now as you guessed, you just issued the router  to reboot in 10 minutes

Now start editing…

When done, if all is good and all is working as expected, you can then proceed to cancel the scheduled reboot

edge1#reload cancel

The scheduled reboot is now cleared… if you happened to lock yourself out of the router, within the 10mn lapse time from the moment you issued the reload command, the router would reboot with the startup-config and give you access back to your router (assuming of course you didn’t save your running-config changes).

I hope that was informative!

MPLS made easy – part 1

MPLS – Multiprotocol Label Switching

The only purpose of this post is to demystify MPLS and hopefully give you a solid ground on which to build more knowledge on MPLS.

So what is MPLS?

Simply said, MPLS is just a forwarding/routing mechanism as opposed to traditional IP routing (static route/BGP/OSPF/RIP etc…) which enables faster IP processing/forwarding by integrating layer 2 information with layer 3 routing…

Having said that, we ought to remember than in traditional IP routing, whenever a router receives a packet, the packet is analyzed (DST field) against its forwarding table to determine the next hop. With MPLS, the packets no longer needs to be examined by the router as they are simply routed by looking at the packet tag and forwarded on a pre-configured Label Switch Path (LPS)

Before we go on, let’s define some terminology Read the rest of this entry »